golang voxel engine
The goal here is to create a graphics engine in the style of minecraft, with total control of terrain generation. For starters the goal currently is not to have destructible terrain. It should be usable as a basis for participation in GameJams. Along the way I want to learn:
compileShader took 4.465966ms
compileShader took 269.372µs
newProgram took 6.134061ms
NewMeshFromFile took 12.344038ms
NewObjModelFromFile took 10.254944ms
ToIndexedModel took 1.53439ms
Mesh init took 509.496µs
Look into this:
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Install go dependencies
go get github.com/go-gl/gl/v4.1-core/gl
go get github.com/go-gl/mathgl/mgl32
go get -v github.com/veandco/go-sdl2/{sdl,mix,img,ttf}
brew install sdl2{,_image,_ttf,_mixer} pkg-config
make
./bin/app
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